Showing posts with label Robot. Show all posts
Showing posts with label Robot. Show all posts

Sunday, 18 October 2015

Maya - Lighting & Batching

One, Two & Three-Point Lighting - exploring possibilities between replicating real world lighting and creating stylised lighting - created through cone-shaped spotlights at particular locations and reconfiguring intensity, etc.:
 
Exploring Volume Light - exciting dark interaction turnout, as if alone character flying in dangerous territory:

 
 
 
Gradually positioning four cone-shaped Spot Lights, practicing reflecting enough healthy light on all areas possible - not left behind, but not too intense either [take notice of indoor/night-time lighting in real life]:
 




 Final robot-rocket creation:


Batch Rendering:
First exploration of technical animation - full 360 degree turn of rocket/spaceship, focusing on timeline feature in bottom of Maya board, all 100 frames rendered and to be viewed in F-Check program that came with Maya 2016 when downloaded - ideal first step into CG animation practicing:

Monday, 5 October 2015

Maya: Texturing - Common Shaders

Exploring shades-textures in Maya exercise - playing with light contrast, opaque vs. transparent, appropriate colours for anxious robot context:
Probably won't be able to see textures in real life the same way again - now taking notice of materials I pass through campus building, how light is reflected off objects like the banisters, bins and lift doors:




 
Complete Anxious Robots in Maya - Ceramic, Steel, Silver, Bronze, Glass, Glow onto Object and Glow without Object:
 
 
Complete Flow Chart - depicting varying textures used - e.g. light bouncing reconfiguration, chrome effect onto colours, etc.:
 
 

 
 Examples of textures in construction - Thick Blue, Dark Silver [Chrome], White Silver with construction map in head's reflection, 'invisible' robot in rendering development of Glass robot: